| Variable | Perhaps not if he is not motivated to complete it. If they were do set it up in a more fun way, may improve sustainability | He could watch his favourite show while on the treadmill. |
| Semi-engaging | Find a more reinforcing video, allow the walk outside with a peer | See above |
| He is more engaged with video rather than the treadmill. | Not necessarily. Staff need to prompt him to get started and he will occasionally engage in escape motivated behaviors. Making the task more meaningful might help such as walking a dog outside or going on a nature walk. | Making the task more meaningful might help such as walking a dog outside or going on a nature walk. |
| Not very engaging without watching video | This program task is sustainable with minimal staff support. He could learn to turn on the treadmill. | He could keep track of stats as walking on the treadmill relates to him losing weight. |
| The consumer is engaging in the task but sometimes needs support to remain engaged. | This staff has minimal support but he does sometimes require additional support to stay motivated. | This could be changed to doing this activity with more motivating videos or alternating days of the week so the client does not get burned out. |
| Adam shows motivating engagement he participate but does not enjoy the task | It is somewhat sustainable that dependent on staff annotation increasing independence through visual cues or videos. This could reduce staff involvement. | Incorporate choice in the type of physical activity or video content content could increase Motivation |
| Inconsistent, only modivated by the video not the task | Staff is needed until the task is reinforced by something else besides the video. | Needs a reinforcement assessment. |
| minimal as he watches a video so attention is elsewhere | Yes but depending on how busy staff gets, it might not be at all times | Teach him to start it himself or use it in combination with a different preferred activity |
| not an engagement with the task its engagement with the videos | it is sustainable, | use the videos as a reinforced and not a reward with regard to physical activity, create a game around the activity that mimics rewards to the game character like leveling up, use token economy fr time on the treadmill so that he can see what he is working for, could use a timer and add a 2-3 minus break |
| Pretty high level of engagement | No, a staff member is required to turn the machine on and off, as well as monitor Adam while he uses it to ensure he's safe | Maybe allow access to his favorite show only when he's using the treadmill, or let him set a timer for how long he wants to walk for. |
| Low | There needs to be a system created where he can also access reinforcement upon completion. | Client earns reinforcement for completing all the tasks involved with getting on the treadmill and completing his daily treadmill program. |
| Average. | Yes, but teaching him to review the steps via visual schedule with reinforcement for completion may increase his independence. | You could look at walks in the environment, you could look at multiple shorter times on the treadmill |
| inconsistent | Yes | allow him to select the amound of time to walk per day |
| moderate | yes | different exercise. reinforcement for completion of number of days of treadmill |
| The level of engagement this task provides Adam is moderate. He participates consistently and is motivated by watching his video, which helps maintain his involvement. However, the fact that he doesn’t love the activity and occasionally tries to avoid it suggests that the task is not highly preferred or intrinsically motivating for him. His engagement seems to rely on external supports (like the video) and staff prompting. | This program task is partially sustainable with minimal staff support. | One way to make this task more meaningful for Adam is to allow him to choose the videos he watches while exercising, giving him more control over the activity. |
| Intermittent engagement | Yes because most days, he complies. Build in more substantial positive reinforcers. | Add the treadmill to a visual schedule within a token economy with a higher values positive reinforcer. |
| effective | yes | self monitoring |
| the level of engagement this program task provides this consumer is low | consideration that could improve the sustainability of this program is watching his video | could have motivated him with with his vidros |
| Most days | he likes watching his video while he exercises. A staff is needed to get him started with operating the treadmill, but once he gets on he does not tend step off it. | he does not love it |
| It varies | Perhaps on days he doesn't want to run, he could run for a shorter duration and earn preferred reinforcement. | |
| Mild | Yes | Walking in different locations |
| minimal | yes goal setting | he could be taught to do the whole process himself and add in some reinforcement, self monitoring |
| Moderate | No. Let the client watch TV or some other reward to keep him engaged? | Add a distance or calorie goal. Reward once target hit. |
| High engagement because he is walking everyday. | No. He requires staff to get him started. Pair him with a buddy, who can also sue him when it is time to exercise. | Perhaps, give him options of different exercises besides the treadmill that he can also watch videos. The buddy can be used to positively reinforce exercise. |
| very low | no, there is a low level of interest and behaviors are occuring | positive reinforecement |